I did a collection called the Bill o’ Rights o Rama.
Gamers are customers who pay publishers, developers, and retailers in exchange for software.
They have the right to expect that the software they purchase will be functional and remain accessible to them in perpetuity.
They have the right to be treated like customers and not potential criminals.
They have the right to all methods of addressing grievances accessible by other consumer.
They have the right to the game they paid for, with no strings attached beyond the game and nothing missing from the game.
Gamers’ Bill of Rights
I. Gamers shall receive a full and complete game for their purchase, with no major omissions in its features or scope.
II. Gamers shall retain the ability to use any software they purchase in perpetuity unless the license specifically and explicitly determines a finite length of time for use.
III. Any efforts to prevent unauthorized distribution of software shall be noninvasive, nonpersistent, and limited to that specific software.
IV. No company may search the contents of a user’s local storage without specific, limited, explicit, and game-justified purpose.
V. No company shall limit the number of instances a customer may install and use software on any compatible hardware they own.
VI. Online and multiplayer features shall be optional except in genre-specific situtations where the game’s fundamental structure requires multiplayer functionality due to the necessary presence of an active opponent of similar abilities and limitations to the player.
VII. All software not requiring a subscription fee shall remain available to gamers who purchase it in perpetuity. If software has an online component and requires a server connection, a company shall provide server software to gamers at no additional cost if it ceases to support those servers.
VIII. All gamers have the right to a full refund if the software they purchased is unsatisfactory due to hardware requirements, connectivity requirements, feature set, or general quality.
IX. No paid downloadable content shall be required to experience a game’s story to completion of the narrative presented by the game itself.
X. No paid downloadable content shall affect multiplayer balance unless equivalent options are available to gamers who purchased only the game.